You’ll begin with one starter miscrit and from there you’ll need to assemble a team of fighters. Like Pokemon, Miscrits is all about collecting creatures and creating the perfect team. There are plenty of non-player characters that you can talk with, including a bustling port town filled with interesting people.īut really the story is just here to provide a reason to explore the island. The story isn’t particularly original, but it’s fleshed out quite a bit more than in most games on Facebook. And the way to do that, of course, is by collecting and battling lots and lots of creatures called miscrits. There’s a prophecy that predicted that one day you’d come to the island and set things right. In Miscrits of Volcano Island you are the chosen one, of sorts. The game doesn’t stray too far from the incredibly successful formula it’s emulating, but at the same time it manages to create a feel all of its own. The world is huge and varied, and exploration is very satisfying. It’s the rare social game that actually feels epic. There have many games that have tried to emulate Nintendo’s success with the Pokemon series, but few have done it as well as Miscrits of Volcano Island. Not only did I have my hands full with this extensive job, but I was also managing an additional art team in the development of a completely new title.Miscrits of Volcano Island delivers the best social Pokemon game yet I worked collaboratively with my art team in designing and upgrading the characters, environment assets, and level design. When the conception phase of the game's expansion, Miscrits: Volcano Island, began I took on the role of Art Director with my main initiative to evolve the entire art style to appeal to the new demo. I stayed conscious of "interface shock" throughout, but did not let it interfere with creating a stunning and efficient new user interface and user experience. When the demographic started to shift towards a more masculine and mature audience, I was able to adapt quickly and update the UI. I captured the mischievous essence of the game with a colorful pallet, a playful font choice, and lively shapes. From user interface, branding, level design and eventually Art Direction I had many tasks during this game's build while always innovating and improving the overall presence.Ĭreating the UI was my first task for Miscrits: Sunfall Kingdom. Miscrits is an expansive and adventurous RPG the first social game created for Facebook with dynamic PVP gameplay. Art Direction, Game Design, Level Design & Layout, UI/UX, & Branding
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |